using System;
using System.Collections.Generic;

namespace Pixume.World.Cubes
{
    //TODO add to interface for all cube types
    //TODO add more default cube types
    //get texture
    //actions
    //sound
    //give resource

	public interface CubeType
	{
		string BlockName();
        string TexturePath();
        bool IsTransparent();
	
    }

    //cube packets are stored in chunks and inventories to contain both resource numbers and cube type
    public struct CubePacket
    {
        public int CubeType;
        public int Resources;
    }

}

